ODE Physics Editor for 14,95€

Blitz3D Forums/Blitz3D Userlibs/ODE Physics Editor for 14,95€

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Hi Kurix - still bit behind testing the full KODE, but few notes:

-Spanish-ism could be still reduced... BlitzKODE.decls for example is full of descriptions like ";MASAS DENSIDADES" which can be understud when you check the actual ODE function below, but since the explanation is meant to help and easily identfyi the ODE function in question it would be better to use english.

-Can we get some sort of "project" based settings? These would work so that when I save my "project" settings it would save every setup values from the "KODE config" window like ODE initialization values and all the export / import directories used. This would help to jump quickly between several WIP projects that are on different hard drives etc.

-"Automagic" ragdoll would be nice: you just load a boned mesh and KODE would automatically go through the bone chain and add (correct lenght and orientation) ODE entity... it could ask from the user during the creation what kind of entity is wanted (box, ball) and so on. Idea would be of course to make physics objects for boned chracters easily.

It would be nice to have also somekind of .bb demo for paying customers how to swap ragdoll in place of the normal animated entity (matching the limb orientations to the animation frame at that time of course)... like having a walking boned man/monster (pre-animated) that can be turned into ODE ragdoll whenever the user wants... I think that is the purpose of KODE ragdolls for most potential customers anyway?