KODE Editor Issues:
1. File, Load causes a dialog box indicating a path error when running under windows 98. Dialog box title 'Select Kode File to Load'. Path shown says: 'E:\New_DownLoads\kodedemo10\Kdemo10 is not accessible. This folder was moved or removed, OK'
Hitting Ok causes normal windows file dialog to appear, and selecting tutorial file from this dialog works as expected.
This is pretty annoying as Kode doesn't appear to know it's path. This could be a B3D long file path error that some people ignore or deny.
2. Pressing esc ends the editor without warning! Ending the simulation window with esc seems ok.
3. The dll step limit of 1000 is way too short, I'd like it too run for two minutes ( aprox 15,000 ). I like to pull stuff around.
4. Loading the vehicle I find it's chassis appears to be made of two blocks, but can't select the blocks seperatly. What if I don't want the second one ? How did it get there ?
-Update-
ODE properties, defines the body and the geoms attached to it. I saw some Basic ODE documentation on the web that defines this relationship clearly. I'm ok with it now.
5. Selecting entities with the mouse is nice, but I expected the entity name textbox to be a combo box so I could select from and available list.
Entities get in the way of each other, perhaps a layer system would help. Something so I can hide entities while working with others.
6. Examing wheel2, edit ode properties, shows body with cylinder checked, but Geom tab shows sphere! Is it just me or is that confusing!?
7. Simulation window has no camera zoom.
8. No graphics mode settings for KODE, or simulation window. I like full screen at times.
Pretty good first effort, needs some polish, and I still like it.
8)
1. File, Load causes a dialog box indicating a path error when running under windows 98. Dialog box title 'Select Kode File to Load'. Path shown says: 'E:\New_DownLoads\kodedemo10\Kdemo10 is not accessible. This folder was moved or removed, OK'
Hitting Ok causes normal windows file dialog to appear, and selecting tutorial file from this dialog works as expected.
This is pretty annoying as Kode doesn't appear to know it's path. This could be a B3D long file path error that some people ignore or deny.
2. Pressing esc ends the editor without warning! Ending the simulation window with esc seems ok.
3. The dll step limit of 1000 is way too short, I'd like it too run for two minutes ( aprox 15,000 ). I like to pull stuff around.
4. Loading the vehicle I find it's chassis appears to be made of two blocks, but can't select the blocks seperatly. What if I don't want the second one ? How did it get there ?
-Update-
ODE properties, defines the body and the geoms attached to it. I saw some Basic ODE documentation on the web that defines this relationship clearly. I'm ok with it now.
5. Selecting entities with the mouse is nice, but I expected the entity name textbox to be a combo box so I could select from and available list.
Entities get in the way of each other, perhaps a layer system would help. Something so I can hide entities while working with others.
6. Examing wheel2, edit ode properties, shows body with cylinder checked, but Geom tab shows sphere! Is it just me or is that confusing!?
7. Simulation window has no camera zoom.
8. No graphics mode settings for KODE, or simulation window. I like full screen at times.
Pretty good first effort, needs some polish, and I still like it.
8)