best guilib for games, not apps

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Sswift, how do your text functions handle variable width fonts (e.g. the width between 'i' and 'W')? And also can you adjust the kerning?

Also, with the increasing number of widescreen TFT's on display, how well would the scaling work on non-standard aspect ratios?

I'm currently using Fontext to both generate bitmap fonts and also display GUI objects such as a mouse cursor, just interested to know whether sswift GUI could handle it a bit better.