Yep. I got bored again and build a heightmap example with texturing and get height function to align players/objects with the terrain. Also added simple static vertex lighting.
Just load a heightmap and a texture an call Draw() :)
Get it at http://www.furi.dk/blitzmax
Have fun
Ozak
(What will I do next you might ask? Well. 1st/3rd person camera + culling I guess.)
Just load a heightmap and a texture an call Draw() :)
Get it at http://www.furi.dk/blitzmax
Have fun
Ozak
(What will I do next you might ask? Well. 1st/3rd person camera + culling I guess.)