mouse pointer is slow!?!

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A best solution is to limit your "game logics" FPS, so you give the Render FPS a priority.

This can be done with the fps limit framework in the codearchives, then drawing the mouse before the flip. It looks something like:

Calculate period
While (not keyhit(1))
   --------------------
   Calculate Timer
   for k=1 to ticks

   GAMELOGICS()

   next
   --------------------

RenderWorld
DrawMouse
Flip
Wend


This won't solve the problem at all, but will give you more control over logics FPS.