A way to identify sub types ...

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I didn't mean to suggest what you were suggesting was wrong, I'm very new to this myself. I posed because I had been thinking about this very subject over the weekend. I opted for powerful objects and weak managers because.. well I'm not sure why.. to embrace the object ornateness I guess.

In b3d all you have is manager functions and types that don't know how to do anything.

Current my objects add remove them self from a global list on .New and .Close

I'm not sure it I would g as far as allowing individual objects sort the list if they needed to reposition them self.