I didn't mean to suggest what you were suggesting was wrong, I'm very new to this myself. I posed because I had been thinking about this very subject over the weekend. I opted for powerful objects and weak managers because.. well I'm not sure why.. to embrace the object ornateness I guess.
In b3d all you have is manager functions and types that don't know how to do anything.
Current my objects add remove them self from a global list on .New and .Close
I'm not sure it I would g as far as allowing individual objects sort the list if they needed to reposition them self.
In b3d all you have is manager functions and types that don't know how to do anything.
Current my objects add remove them self from a global list on .New and .Close
I'm not sure it I would g as far as allowing individual objects sort the list if they needed to reposition them self.