DrawImageRect, is it meant to work like this?

BlitzMax Forums/BlitzMax Beginners Area/DrawImageRect, is it meant to work like this?

This function simulates DrawImageRect from Blitz2D:

Function DrawImagePart(Image:TImage, DrawX#, DrawY#, PartX#, PartY#, PartWidth#, PartHeight#, Frame# = 0)
	Local OldX:Int
	Local OldY:Int
	Local OldWidth:Int
	Local OldHeight:Int
	
	Local ViewportX:Int = DrawX
	Local ViewportY:Int = DrawY
	
	' Save current viewport settings
	GetViewport(OldX, OldY, OldWidth, OldHeight)
	
	' Calculate viewport coordinates based on image's handle	
	If Image.Handle_X Then
		Local PercentX:Float
		PercentX = Float(Image.Handle_X) / Float(Image.Width)
		ViewportX = DrawX - (PercentX * PartWidth)
	EndIf
	If Image.Handle_Y Then
		Local PercentY:Float
		PercentY = Float(Image.Handle_Y) / Float(Image.Height)
		ViewportY = DrawY - (PercentY * PartHeight)
	EndIf
	
	SetViewport(ViewportX, ViewportY, PartWidth, PartHeight)
	DrawImage(Image, DrawX-PartX, DrawY-PartY, Frame)
	
	' Restore old viewport settings
	SetViewport(OldX, OldY, OldWidth, OldHeight)
End Function