The mesh commands perminatly alter the actual mesh. The way the entity structure is structure is sort of like a Type Object.
The mesh is a child so to speak of the entity. When you use entity commands, the parent entity (think of it as a pivot), is rotated, moved scaled... etc etc
Type Entity Field Mesh Field X_Entity_Rot Field y_Entity_Rot Field z_Entity_Rot End type
The mesh is a child so to speak of the entity. When you use entity commands, the parent entity (think of it as a pivot), is rotated, moved scaled... etc etc