Need a Better Camera than ParentEntity(player)!!!

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The mesh commands perminatly alter the actual mesh. The way the entity structure is structure is sort of like a Type Object.


Type Entity

   Field Mesh
   Field X_Entity_Rot
   Field y_Entity_Rot
   Field z_Entity_Rot

End type



The mesh is a child so to speak of the entity. When you use entity commands, the parent entity (think of it as a pivot), is rotated, moved scaled... etc etc