you can draw to pixmaps, but only if they're been created with the DYNAMICIMAGE flag.
To clarify I was speaking of "SetBuffer" type functionality in BlitzPlus, not WritePixel/ReadPixel stuff. if one cannot draw directly to a pixmap, can one copy the back buffer or areas of the back buffer to the pix map?
You can use WritePixel/ReadPixel style commands on pixmaps, and can also grab areas of the backbuffer, yes.It's been a while since I've used Blitz3D so I can't say with any degree of certainty how close to Blitz3D functionality it is.