Strange alpha problem...

Blitz3D Forums/Blitz3D Programming/Strange alpha problem...

Yeah, it was created in ALE. It produces 4 versions of the mesh. What ever part is textured, is made into a surface, with all the triangles that are textured. I basically ended up with double the polycount, which isn't much use. I think i'd be as well texturing it manually using UU or something. Thanks for the comments :o)