I have to ask what's up with that as well...
That really doesn't make any sense to me, as Load would prove far more useful as a static function. And making it like so would work better because then it doesn't always have to be an unloaded file, it could be a existing TStream, string, or any other type.
That really doesn't make any sense to me, as Load would prove far more useful as a static function. And making it like so would work better because then it doesn't always have to be an unloaded file, it could be a existing TStream, string, or any other type.
Method Load(url:Object) ' Attempt To load image TextureImage:TPixmap=LoadPixmap(url) ' Save dimensions for later Width=TextureImage.Width Height=TextureImage.Height ' Create GL texture glGenTextures 1, Varptr TexID ' Bind it first Bind() ' Enable bilinear filtering glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR ' Create actual texture glTexImage2D GL_TEXTURE_2D, 0, 3, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage.pixels ' Flag texture as unused so the garbage collector can do it's thing TextureImage = Null ' Save filename for later Self.FileName = FileName EndMethod