Well, so far I appreciate all the answers.
The only question left is in regards to flameduck's reponse and is; if one cannot draw directly to a pixmap, can one copy the back buffer or areas of the back buffer to the pix map? Are transparancies similar to alpha maps in blitz3d? if so, is it possible using the existing command set to alter an image in blitzmax the same way you would in blitz3d?
Thanks in advance.
The only question left is in regards to flameduck's reponse and is; if one cannot draw directly to a pixmap, can one copy the back buffer or areas of the back buffer to the pix map? Are transparancies similar to alpha maps in blitz3d? if so, is it possible using the existing command set to alter an image in blitzmax the same way you would in blitz3d?
Thanks in advance.