glTexSubImage2D

BlitzMax Forums/BlitzMax OpenGL Programming/glTexSubImage2D

I will have a read in my openGL super bible once more to see if I can figure out what I might am missing as far as other gl commands that I might need to set.

How would you upload the texture yourself ? It doesn't look to me like Bmax have built in functions to do so, other than bglTexFromPixmap. Would it involve writing my own file loading code?