I will have a read in my openGL super bible once more to see if I can figure out what I might am missing as far as other gl commands that I might need to set.
How would you upload the texture yourself ? It doesn't look to me like Bmax have built in functions to do so, other than bglTexFromPixmap. Would it involve writing my own file loading code?
How would you upload the texture yourself ? It doesn't look to me like Bmax have built in functions to do so, other than bglTexFromPixmap. Would it involve writing my own file loading code?