HOLY MACKINAW! Oddball that code works... but there's no flip?
Wait... I think I'm getting something here... the front buffer is what's showing on the screen right? Even if I never use flip, the video card, when it comes time to refresh, grabs whatever's in the front buffer and slaps it on the screen, am I right?
This might explain the problems I'm having in 3D with fullscreen as well...
Wait... I think I'm getting something here... the front buffer is what's showing on the screen right? Even if I never use flip, the video card, when it comes time to refresh, grabs whatever's in the front buffer and slaps it on the screen, am I right?
This might explain the problems I'm having in 3D with fullscreen as well...