You can't. A .b3d file is not a terrain. A 'terrain' is merely a picture, a heightmap its called. It uses the red element of each pixel to determine the height of the ground. The brighter the colour, the higher the ground. You can draw a heightmap yourself in anything from MS Paint upwards. It has to be square and must be 2^x, so 16x16, 32x32, 256x256 etc.
Unsurprisingly, you use LoadTerrain() to load a terrain. You can then scale it vertically if you want the 'mountains' and 'valleys' to be more pronounced.
Use the edit button. Don't post five times in a row in the same thread. It annoys people.
Unsurprisingly, you use LoadTerrain() to load a terrain. You can then scale it vertically if you want the 'mountains' and 'valleys' to be more pronounced.
Use the edit button. Don't post five times in a row in the same thread. It annoys people.