BAIT Community Project (thread 3)

Miscellaneous Forums/Blitz Showcase/BAIT Community Project (thread 3)

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Well, I've uploaded the Scripting Tool (with source) to the archive. You guys can check it out and (PLEASE! PLEASE!) improve on it.

See if you like the idea of having all of the files combined into one file and then the BAIT game sorting out the files at runtime.

Unfortunately, due to some possible Blitz and BVM restrictions, upon loading in the BAIT file, the included files may have to be saved to disk in order to be loaded back into the program. This isn't a really big deal, other than taking up extra HDD space and a small amount of time to create the files.

But ultimately, I would think that it will make it easier for players to distribute their AI/bot files if they're all as distributed as one file.

You'll notice that I didn't add in any code to count the number of lines (or commands) used in the AI scripts, since we haven't finalized on that yet. However, these checks (and others) could easily be added into the ValidateScriptsAndData() function.

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Well, my vacation will soon be here, and I have a lot of things to take care of, so I will be on the sidelines for a few weeks. Don't let my absence stop any progress from being made.

I will sort out any updates that need to be made to the thread/file archive/source files/etc. when I return...