agreed re: surfaces < 200... and an interesting point about how long before release. I expect it will take me bare minimum 500 working days to complete this project, so it won't be ready for release before the end of 2006. I figure my system will be the lowest common denominator by then.
And my target market will be people who value deep gameplay over visual flash. Of course there will be plenty of simple visual flash, but not at the Half-Life 2 or Doom 3 level, just enough to provide clear feedback for each choice of attack.
And my concern won't be finding a huge sales market. My concern is attracting attention to what I think is a more fun approach to game design. I'm hoping for critical success and recognition of some new ideas I have, not commercial success.
P.S. I played Half-Life 2 successfully on my system at about 15-30fps... it was good enough for me to get all the way to the end and enjoy it a lot!
And my target market will be people who value deep gameplay over visual flash. Of course there will be plenty of simple visual flash, but not at the Half-Life 2 or Doom 3 level, just enough to provide clear feedback for each choice of attack.
And my concern won't be finding a huge sales market. My concern is attracting attention to what I think is a more fun approach to game design. I'm hoping for critical success and recognition of some new ideas I have, not commercial success.
P.S. I played Half-Life 2 successfully on my system at about 15-30fps... it was good enough for me to get all the way to the end and enjoy it a lot!