Physics and collisions

Blitz3D Forums/Blitz3D Programming/Physics and collisions

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Danny; No, that wasn't it. I have to apologize to all, it turned out a to be a stupid mistake on my part. I can't remember where I read it but I am sure somewhere in the docs it said that entities must not be to small. I had the controlling rigid body scaled at 1.5, .2 , 1.5. .2 is just too small. Tokamak could not detect the collisions correctly. Also since I was re positioning the camera each loop the blitz collisions were not picking it up because I was simply re positioning it in the middle of a wall or floor. I will have too rewrite my game. Let this be a lesson to me.