I used F-UI. Loved it, wouldn't have gone with anything else (although I did make several GUIs for the sake of it).
As duck said, I made them. Stre was a GUI written to be used with my preprocessor (which allowed OOP features in Blitz3D). Eniretu was a skinnable GUI with a somewhat modular design. Both were of the pixel-perfect 3D sort.
I used to, it's pretty troublesome, so I'd be careful or you might end up with something completed messed up. It works, obviously, just a real pain to actually get a 2D GUI working alongside a 3D program.
I am unfamiliar with Entiretu and Stre on this list... does anyone know them?
As duck said, I made them. Stre was a GUI written to be used with my preprocessor (which allowed OOP features in Blitz3D). Eniretu was a skinnable GUI with a somewhat modular design. Both were of the pixel-perfect 3D sort.
Does anyone here use BlitzUI with 3D? Do you render to polygons, or do you just use 2D functions and render to the screen?
I used to, it's pretty troublesome, so I'd be careful or you might end up with something completed messed up. It works, obviously, just a real pain to actually get a 2D GUI working alongside a 3D program.