Limits of BlitzMax 3d

BlitzMax Forums/BlitzMax Programming/Limits of BlitzMax 3d

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well you're probably out of luck there. The "surface limitation" is a limitation of DirectX/hardware (more specifically ammount of index buffers)


and what planet are you living on? ;)
the B3D surface limit is not the fault of directX, its [likely] the way b3d handles vertex data. Do you think other blitzers have been making single-surface code/libraries just for the fun of it? its because ss stuff gets around b3ds "surface count limitation"