Limits of BlitzMax 3d

BlitzMax Forums/BlitzMax Programming/Limits of BlitzMax 3d

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Could Blitz Support post some type of specifics about the limits of the future 3d engine?
The main limitation would have to be "It's not out yet". That'll slow any project right down to a crawl.

I think as long as there is not the overly restrictive surface limit that b3d has, the other things should be fine.
Well you're probably out of luck there. The "surface limitation" is a limitation of DirectX/hardware (more specifically ammount of index buffers), so there really isn't much BRL can do about that. But how often was it actually a problem? I've never needed to use more than 40 surfaces at once.

B3d would seem to slow up dramatically with 30 animated characters with 2k polys
Yes. Well there isn't much hardware arround today that can handle near real-time manipulation of 5 million vertices per. second.