I've just tested it, it's definitively some kind of bug. Although I can create 20 times a 1024*1024 Texture after I did continously open and close a movie, which used to lower my AvailVidMem to 1.2 Megs, the framerate drops to something like 1 fps when I put the 20 textures onto some spheres and turn them in fromt of a camera (as if the texture Vram was swapped from system ram or something). when I skip the Movie Commands and execute the 20-textures and spheres test only, it runs at max/normal speed.
well, this is good news since I see a small chance that mark will also add exact frame access and an option for not playing realtime oriented movies (well, play them frame by frame, no matter what), if he once has to revisit this chapter due to the fact that we have a real bug here.
well, this is good news since I see a small chance that mark will also add exact frame access and an option for not playing realtime oriented movies (well, play them frame by frame, no matter what), if he once has to revisit this chapter due to the fact that we have a real bug here.