Najdorf: I did a lot of research on the indiegamer forums and many people said they experimented with price and lowering it from $20 right down to $5 made no difference to the number of sales. But these were "full" games not mini ones. Certainly I can understand the idea that after finding a decent demo and playing it, as a 30 year-old man with not much spare time, I just want to buy the game and don't care much about the price. The sort of people who'll buy it for $5 are either broke (fair enough) or teenagers who'll just as soon find it on a warez site.
I am in the same situaton as you as I have put a bigger project on hold for a little while so I can try some mini "casual" games, and like you I don't feel I should sell then at $20. Perhaps the thing to do would be to make several and release a game pack at $20? Keep posting as I'm interested in your outcome.
I am in the same situaton as you as I have put a bigger project on hold for a little while so I can try some mini "casual" games, and like you I don't feel I should sell then at $20. Perhaps the thing to do would be to make several and release a game pack at $20? Keep posting as I'm interested in your outcome.