Physics and collisions

Blitz3D Forums/Blitz3D Programming/Physics and collisions

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Apparently you can get different results by calling the TOKSIM_Advance function more than once per loop, so try lowering the step value from 1.5 to 0.75 (or possibly 1.0) and calling the function twice -

TOKSIM_Advance( 0.75 / FPS , 2.0 )
TOKSIM_Advance( 0.75 / FPS , 2.0 )