First, let me say that i really enjoy the game. I think its a really cool idea but it also really has to be built up more. I would dissagree with Rob in that i think the "no gravity" idea works great. On the otherhand, it really needs some plot, more levels, and special moves. It seems as if your trying to make them like dragon ball Z characters or something of the like, so why not let them shoot energy balls or somethign similar, or a super punch that would knock the enemy back hugely. Furthermore, i felt as if i couldnt really control my character, let us move his hands, as well as just kinda fling him about. Finally, I would say that by releasing this for 4.95 you will get no purchases (or very few). When I see a game for under 15$ i dont even look at it. A game with a screen such as yours that isnt packed with graphics wont even get a glance. Instead of releasing a half finished product for nothing why not really add to it and make it something special and release it for more? At the moment i must say it feels alot like a simple rigid body demo. Don't get me wrong, i think its a really novel idea.. but finish it.. it could be something really special.
ragdoll masters prerelease
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