Loop doesn't start when not calling Notify ?

BlitzPlus Forums/BlitzPlus Beginners Area/Loop doesn't start when not calling Notify ?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Sure I can ;)

; Zeit speichern
	Local time1 = MilliSecs()
	
	; Stream erstellen
	Local udp = CreateUDPStream(ServerPort)
		
	; Request in den Stream schreiben
	WriteByte udp,$FF
	WriteByte udp,$FF
	WriteByte udp,$FF
	WriteByte udp,$FF
	WriteByte udp,$54
	WriteByte udp,$53
	WriteByte udp,$6F
	WriteByte udp,$75
	WriteByte udp,$72
	WriteByte udp,$63
	WriteByte udp,$65
	WriteByte udp,$20
	WriteByte udp,$45
	WriteByte udp,$6E
	WriteByte udp,$67
	WriteByte udp,$69
	WriteByte udp,$6E
	WriteByte udp,$65
	WriteByte udp,$20
	WriteByte udp,$51
	WriteByte udp,$75
	WriteByte udp,$65
	WriteByte udp,$72
	WriteByte udp,$70
	WriteByte udp,$00
	
	Local ServerIP% = INT_IP(IP)
	
	; Nachricht an den Server schicken
	SendUDPMsg(udp,ServerIP,ServerPort)
	
	Local found = 0
	
        ; WHEN NOT DOING THIS NOTIFY,
        ; THE Repeat/Forever LOOP
        ; WILL NOT BE EXECUTED.
	Notify "Klappt"
	
	Repeat
	
		; Überprüfen ob es einen Timeout gibt
		If MilliSecs()-time1 > timeout Then
		
			Return 1
			
		End If
		
		; Überprüfen ob eine Nachricht eingetroffen ist
		If RecvUDPMsg(udp) Then
			
			; TServerList Objekt erstellen
			Local a.TServerList
			
			; Alle TServerList Einträge abfragen
			For a = Each TServerList
			
				; Wenn es schon einen Eintrag für den
				; abzufragenden Server gibt ...
				If a\IP$ = IP$ And a\Port = ServerPort Then
				
					; found = 1
					found = 1
						
					; -1 lesen
					a\server\OK = ReadInt(udp)
							
					; Request auslesen
					a\server\Typ = ReadByte(udp)
							
					; Protokollversion auslesen
					a\server\Version = ReadByte(udp)
							
					; Hostname lesen
					a\server\Hostname = ReadZeroTerminatedString(udp)
							
					; Map lesen
					a\server\Map = ReadZeroTerminatedString(udp)
							
					; Spielverzeichnis lesen
					a\server\GameDirectory = ReadZeroTerminatedString(udp)
							
					; Spielname lesen
					a\server\GameDescription = ReadZeroTerminatedString(udp)
							
					; Spiel ID lesen
					a\server\AppID = ReadShort(udp)
							
					; Anzahl der Spieler lesen
					a\server\NumPlayers = ReadByte(udp)
							
					; MaxSpieler lesen
					a\server\MaxPlayers = ReadByte(udp)
							
					; Anzahl der Bots lesen
					a\server\NumOfBots = ReadByte(udp)
							
					; Server-Typ lesen
					a\server\Dedicated = ReadByte(udp)
							
					; OS lesen
					a\server\OS = ReadByte(udp)
							
					; Password lesen
					a\server\Password = ReadByte(udp)
							
					; Server secure ?
					a\server\Secure = ReadByte(udp)
							
					; Spielversion lesen
					a\server\GameVersion = ReadZeroTerminatedString(udp)
							
					; Gerade gelesene Daten in die Felder eintragen
					SetGadgetText(txtGame,a\server\GameDescription)
					SetGadgetText(txtHost,a\server\Hostname)
					SetGadgetText(txtMap,a\server\Map)
					SetGadgetText(txtSpieler,a\server\NumPlayers + " von " + a\server\MaxPlayers)
					
					If a\server\NumOfBots = 0 Then
					
						SetGadgetText(txtBots,"Keine Bots")
						
					Else
					
						SetGadgetText(txtBots,a\server\NumOfBots + " Bots")
						
					End If
					
					If Chr(a\server\OS) = "l" Then
					
						SetGadgetText(txtOS,"Linux")
						
					ElseIf Chr(a\server\OS) = "w" Then
					
						SetGadgetText(txtOS,"Windows")
						
					End If
					
					If Chr(a\server\Dedicated) = "d" Then
					
						SetGadgetText(txtTyp,"Dedicated")
						
					ElseIf Chr(a\server\Dedicated) = "l" Then
					
						SetGadgetText(txtTyp,"Listen")
						
					ElseIf Chr(a\server\Dedicated) = "h" Then
					
						SetGadgetText(txtTyp,"HLTV")
						
					End If
					
				End If
			
			Next
Forever


Sorry, it looks a bit ... un-organized ;)

There's a Notify directly in front of the Repeat/Forever loop. If I don't call Notify there, the loop won't be executed.