I set the graphics to 640x480 and then, at the top of my code, call SetScale 2,2.
Incidently a better method would be to allow the user to chose whatever resolution they want, and then using SetScale GraphicsWidth()/320, GraphicsHeight()/240. Faking Low Resolution
BlitzMax Forums/BlitzMax Programming/Faking Low ResolutionThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.