terabit, this is a very practical solution
i like it, but it is not the way for me
i have explored another way, with some managed c++ and explicit/dynamic loading of libraries upon the windows platform
understanding why it works is arcane (ms proprietary)
but programmers who understand what they are using, why and how it works are cool (any kids around?)
by the way, my prototype was for purebasic, i did not recompile for bmx
i am not an expert at blitzmax but have enough brains to be an owner of this software
i have done some benchmarks of bmx against others (using the "framework" statement to limit and compare exe size) and am impressed
i like it, but it is not the way for me
i have explored another way, with some managed c++ and explicit/dynamic loading of libraries upon the windows platform
understanding why it works is arcane (ms proprietary)
but programmers who understand what they are using, why and how it works are cool (any kids around?)
by the way, my prototype was for purebasic, i did not recompile for bmx
i am not an expert at blitzmax but have enough brains to be an owner of this software
i have done some benchmarks of bmx against others (using the "framework" statement to limit and compare exe size) and am impressed