This is the start of a model I've created in Wings3D. It's for a game I'm creating about the life of my very interesting friend Reggie. I know the skin is grey and the lips look like hes got lipstick on (even though that wouldn't be far out of character for Reggie), but those are just vertex colors in place until I skin him.
I need some advice on hair though. Reggie wears all sorts of hairsyles from short to long, as well as hats, masks, makeup and such, and also facial hair. I'm not quite sure about how to approach the modelling aspect of it. I'm wondering if basic hair is a hollow or solid model or should I try to modify this existing head and do it with textures.
Imagine a game very similar to the Sims 2 as far as gameplay goes. I hope to do some facial morphing with lip sync animation for speech.
I need some advice on hair though. Reggie wears all sorts of hairsyles from short to long, as well as hats, masks, makeup and such, and also facial hair. I'm not quite sure about how to approach the modelling aspect of it. I'm wondering if basic hair is a hollow or solid model or should I try to modify this existing head and do it with textures.
Imagine a game very similar to the Sims 2 as far as gameplay goes. I hope to do some facial morphing with lip sync animation for speech.