It seems to work pretty well once you get used to it.
Things I noticed:
1. The player should face the front of the court most of the time, and use bouncing sidesteps to move left and right, particularly with small movements.
2. As others have pointed out, the animations aren't fluid, but this is really a visual thing that can be tweaked. The animations that are there look good, as do the models.
3. It would be nice to see a solid 'smash' shot playable at the net, but I'm not sure how you could incorporate this into the present control scheme.
4. I'd prefer the controls to be short click for drop shot, long click for long shot, although you could easily make this optional.
5. If you could make the character's head point at the ball all the time it would look very cool :)
Other than that, it looks good, and would be fun to test against an AI opponent to see how well a rally plays out.
Things I noticed:
1. The player should face the front of the court most of the time, and use bouncing sidesteps to move left and right, particularly with small movements.
2. As others have pointed out, the animations aren't fluid, but this is really a visual thing that can be tweaked. The animations that are there look good, as do the models.
3. It would be nice to see a solid 'smash' shot playable at the net, but I'm not sure how you could incorporate this into the present control scheme.
4. I'd prefer the controls to be short click for drop shot, long click for long shot, although you could easily make this optional.
5. If you could make the character's head point at the ball all the time it would look very cool :)
Other than that, it looks good, and would be fun to test against an AI opponent to see how well a rally plays out.