As Blitz3D help says, although you select a texture size different of power of two, the graphics card cannot allow this, and it is automatically resized.
I have tried to create a 320,240 texture size but when checking for its size it says 512x256.
If ResizeImage were really fast, i could draw to a 320x240 image then resize to 512x512 texture, but it isn't.
I have tried to create a 320,240 texture size but when checking for its size it says 512x256.
If ResizeImage were really fast, i could draw to a 320x240 image then resize to 512x512 texture, but it isn't.