Problem with BackBuffer and CopyRect

Blitz3D Forums/Blitz3D Programming/Problem with BackBuffer and CopyRect

I ran into this with my 'real mirrors' code quite a while ago. My 'solution' was to step back to the nearest power-of-two size if the texture was going to be wider or higher than the display size. See the realmirrors.bb file, at the very top and at the start of CreateRealMirror ().