3DS Max & 'surfaces' in B3D:How to reduce?

Miscellaneous Forums/Content Creation Tools/3DS Max & 'surfaces' in B3D:How to reduce?

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Thanks Evak. What we had in mind is to create the level in 3DS MAX, then lightmap it in Giles and then reimport it back into MAX to split it up into sections to allow for more efficient rendering in blitz. Does that sound possible?