3DS Max & 'surfaces' in B3D:How to reduce?

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Hi,

I have started working with a friend who is an artist who uses 3DS MAX, although mainly for high polygon scene rendering not real time game objects.

We would like to create a group of objects - like trees for instance, which when exported using B3D Pipeline and each tree uses the same texture file for leaves and trunk, in such a way that these trees share the same surfaces.

To put it really simply with an example: In 3DS MAX if he creates two cubes with the same texture and exports it as B3D do the two cubes share the same surface and if not (I don't know one way or the other yet) is there a way to get them to do so?

Thanks,
Matt