We DONT NEED MilliSecs()
You're right, apologies, I'll amend that soon. I'll also try to convert the Text command to the DrawText equivalent, and I'll try to rewrite my code so that it adheres to the conventions.
BTW, you aren't really serious about a few of those sounds are you? I mean the WHOOSH.WAV sound for MissileDetonate and MineDetonate???
I could swear it sounded good at the time! I was pressed for time I imagine. They can act as placeholders for the moment, TheDuck said he'ld make some sounds for us, so they'll probably be better.
I'm afraid I'm not going to be that readily available for some time again - I've just been given a group project from hell about (and I'm not making this up) "Burger Equations", which are apparently used for fluid dynamics models.
I'll leave the code re-writing until later (and promise to do it!), but if you can suggest any new algorithms that need to be coded which I can do independently in Blitz2D, I'll see if I can do them in my spare time.
Ryan