OpenMovie()/CloseMovie() memory leak?

Blitz3D Forums/Blitz3D Programming/OpenMovie()/CloseMovie() memory leak?

heh

I was testing it and getting a black cube with the frame counter on it and was like "eh?"

I played with a bunch of stuff but I can't see any way myself to clear the memory without having access to the blitz code itself, tho I thought of several possible work arounds, but they aren't 2 second coding jobs.