Can someone post something that does something like the following? Or does anyone actually know how to do it? lol
In Blitz3D
In BlitzMax
In Blitz3D
Graphics3d 1024,768,32,2 Setbuffer Backbuffer() light = CreateLight() camera = CreateCamera() cube = CreateCube() PositionEntity cube,0,0,10 While Not Keyhit(1) cls Updateworld Renderworld Flip Wend
In BlitzMax
'umm....no idea 'hmmm...maybe bglCreateContext(1024,768,32,0,BGL_BACKBUFFER | BGL_DEPTHBUFFER) InitGl() 'There's a start even though it's a bit weird 'Here's some more While Not Keyhit(KEY_ESCAPE) bglDrawText("Hey I'm trying ok? :p",10,24) FlushMem bglSwapBuffers Wend