Good idea. I have to admit I haven't tried to implend movement prediction yet. (right now I see no gain in it) but when it comes to bad connections (which I will test when I get the basics working) then I'll look into it. And the prediction could actually be done in the update function from the example above. Which means you simply set the predition type and or frecvency before you start the game. EnableQubicPredition( 10 )
But as I said I don't know how hard it will be to include or if it will actually reduce/improve visual lag.
I would also need a 3D action shooter to it test on =)
But as I said I don't know how hard it will be to include or if it will actually reduce/improve visual lag.
I would also need a 3D action shooter to it test on =)