I sorted the problem.
The seaming was mainly just textures not being spot on i think (Paulo could explain it better :/) and a 2nd issue was with lighting.
I fixed the lighting by converting entity coords into mesh coords and then checking for vertices that share a location, and averaging the normals... Hell, i dont think the lighting fix was required in the end :/
The seaming was mainly just textures not being spot on i think (Paulo could explain it better :/) and a 2nd issue was with lighting.
I fixed the lighting by converting entity coords into mesh coords and then checking for vertices that share a location, and averaging the normals... Hell, i dont think the lighting fix was required in the end :/