So I could do GlHelper.GL_ARB_vertex_buffer_object>0 anywhere in my code without having to create a new instance of the type prior to that.
If it ends up kicking me in the face speed-wise I'll obviously move it to some other means of storage, but thus far I've had no problems.
If it ends up kicking me in the face speed-wise I'll obviously move it to some other means of storage, but thus far I've had no problems.