Hmmm I prefer your "old" method.
Perhaps you could make use of a net_id (player ID on the net).
If you send to net_id 0, you send to ALL clients, if >0 you send to one specific client.
Perhaps you could make use of a net_id (player ID on the net).
If you send to net_id 0, you send to ALL clients, if >0 you send to one specific client.