Data in types is not stored contigously, the contigous data conteined by are pointers, so you copy the pointers but not the data, so you access to the same data, not to a copy of the same data. And I don't know how this may affect the reference counting of fileds that are instances of other objects.
how to make an instance equal to another
BlitzMax Forums/BlitzMax Programming/how to make an instance equal to anotherThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.