Speed up - any advise

Blitz3D Forums/Blitz3D Programming/Speed up - any advise

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I'd still love to see a demo.


I've modified the scene quite a bit since then, and it's down to only (!) 50k polys though more AI and general calculations have been added since. It's still running above refresh rate on my 9700 Pro, even in debug mode, though I don't know about anything lower yet. I do plan on releasing a demo soonish though, as I need some feedback on the controls early on. It'll scale down from 50k polys to probably 10 or 12k on lower machines though, just to be on the safe side.

Yes, Blitz3d. Characters between 2000 and 5000 poly's each. Only two characters on screen at a time. Two shadow casters ( the characters ) one shadow casting light and one shadow receiver ( the ground. ) All textured. Surfaces kept to a real minimum. Maybe 20-25 surfaces total.