But you also need to reposition the character away from the camera if they "collide".
Alternatively you can use a flipflop variable, so the hits counter will be frozen after a collision until they don't "collide" any longer.
The first approach is more proof
Alternatively you can use a flipflop variable, so the hits counter will be frozen after a collision until they don't "collide" any longer.
The first approach is more proof