Make a variable that goes up one each time the camera collides with the character:
Global hits = 0
If EntityDistance(camera,character) < hitdistance
hits = hits + 1
If hits = 3
;The code to knock over the character goes here, animate or whatever you do
hits = 0 ;So the count restarts
End If
End If
Global hits = 0
If EntityDistance(camera,character) < hitdistance
hits = hits + 1
If hits = 3
;The code to knock over the character goes here, animate or whatever you do
hits = 0 ;So the count restarts
End If
End If