Compiling for windows from mac?

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wouldn't you at least wanna verify the install and exectuion of the app on the target platform...
No. I simply couldn't care less. There is no install and if the application fails to launch a) try again tomorrow, b) get hold of a programmer and ask him to build one for you. I want them to be able to grab the latest developer version off the version control software, and the nightly build off the website, drop them in the same directory, and be able to see how much progress the programming teams have made - in terms that a graphics person can relate to. After all, working software is the primary measure of progress.

Once the game is done, yes by all means lets go through a thorough cross-platform testing phase. But until then could we please focus on getting production ready code and content?

As it is now we have to have seperate Mac and Windows boxes running behind the Linux box, serving no other discernable purpose what so ever, except checking out the project, compiling the source and uploading the binary to the FTP site once every 24 hours. And it's just not particularly cost effective to have two additional systems running 24/7 working a grand total of maybe 3 minutes every day, just for a nightly build feature. It's a waste of perfectly good resources that I'm sure could be put to better use.