yeah, if you are loading a multilayered b3d file you can
or if you are loading the textures manually use the texture layer indexes.(see textureentity in help)
Thats if you are after multilayering......
if y want to just put the texutres in the right places, just load the mesh and dont load and texture it manually. Otherwise you might need to look into uv mapping in a bit more depth.
or if you are loading the textures manually use the texture layer indexes.(see textureentity in help)
Thats if you are after multilayering......
if y want to just put the texutres in the right places, just load the mesh and dont load and texture it manually. Otherwise you might need to look into uv mapping in a bit more depth.