Fortnightly Blitz Art Compo #2

Miscellaneous Forums/Graphics Showcase/Fortnightly Blitz Art Compo #2

My finished mesh is about 1300 polys. But I still need to optimize the wheels and cat tracks, probably end up as around 1000 poly total. That ok ?
Even 1300 is PERFECTLY fine. The BAIT project doesn't require any polygon limits, since it's not a real-time based game. If, the poly limits were outrageous, it would still run, just not as fast. No problem. Doesn't affect game play. Do whatever you want. (That being said, there's also nothing wrong with being curteous to users with lower-end machines...)