2D - Network tweening (slow pc / fast pc)

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mmm,

My project fails if I don't get a 1:1 network game.
Its only 2d.

What is the best way to split drawing things and calculate things.
slow/fast videocards use only the drawing section but not on the calculate section, so the tcp/ip will be 1:1

while not keyhit(1)

;drawing section 
cls
;draws everything
flip

;calculate section

;tcp stuff and has nothing to do with flip,framerate,slower videocard.

wend


Will it help if I put the movement
when keyup sendtoOthers(up)
in below the flip command ?

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Maybe I must ask some people how have done this before.