mmm,
My project fails if I don't get a 1:1 network game.
Its only 2d.
What is the best way to split drawing things and calculate things.
slow/fast videocards use only the drawing section but not on the calculate section, so the tcp/ip will be 1:1
Will it help if I put the movement
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Maybe I must ask some people how have done this before.
My project fails if I don't get a 1:1 network game.
Its only 2d.
What is the best way to split drawing things and calculate things.
slow/fast videocards use only the drawing section but not on the calculate section, so the tcp/ip will be 1:1
while not keyhit(1) ;drawing section cls ;draws everything flip ;calculate section ;tcp stuff and has nothing to do with flip,framerate,slower videocard. wend
Will it help if I put the movement
when keyup sendtoOthers(up) in below the flip command ?
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Maybe I must ask some people how have done this before.