object and handle cause crashes?

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interesting, I tried to convert NSPRITE to documented commands only but it was too complicated,

So you have never had this problem when you dont use DLL's or XLint??

I wonder what the minimum RAM is for a 3d game involving 300 meshes,
thats 300x300
which is 90000 triangles
270000 vertices
with 810000 x,y,z co-ordinates altogether
how much RAM is that?